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Riot Games Iconography System
Client Project
February 2025
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Riot Games Iconography System
I recently completed this 6 month iconography system project for Riot Games in collaboration with Monotype, who brought me on as a co-lead and specialist in visual icon systems. My role centered on guiding, developing, and establishing standards that shaped a comprehensive toolkit of pixel-perfect icons, capturing the bold and playful spirit of Riot Games while supporting their expanding product ecosystem.
Our goal was to create an iconography system of 350+ icons that seamlessly scaled across three sizes—16, 24, and 32 pixels—while staying true to Riot Games' brand identity. With “Player Experience First” as Riot’s core message, it was crucial to create a custom, scalable, and unified iconography system that not only enhanced the user experience and strengthened their brand’s visual language but also ensured consistency across all Riot products.
This iconography system serves as a sustainable and sound foundation for developing future icons that align with Riot’s brand.
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+ Iconography Design System
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+ Co-leadership
+ Creative Direction
+ Iconography Rule Set
+ Research
+ Sketching & Ideation
+ Illustration -
This project was a collaborative effort, bringing together expert partners from Monotype, Riot Games, and MKN Design to lead the creative direction and co-develop the iconography design alongside Monotype.
Core Team:
Robert Ignasiak – Riot Games
Sascha Leifer King – Riot Games
Junho Kim – Riot Games
Terrance Weinzierl – Monotype
Jorden Bell – Monotype
Michael Nÿkamp - MKN Design
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Thank you to the entire team for their dedication and effort in bringing this extensive set to life and helping create a remarkable icon system.
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Note: All images used in this post are licensed through Riot Games.