Pengu
Dan
Tacibear
Poro
Client Project
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Riot Games – Iconography Design System
Monotype hired MKN Design to assist in leading Riot Games’ development of a custom, scalable iconography system. We oversaw iterative design, cross-team collaboration, and standards development, culminating in the delivery of an iconography library, which supports the brand’s growing product ecosystem and strengthens its visual language. Over the project’s six-month period, I co-led the effort as the icon systems specialist. My role focused on guiding, developing, and establishing standards that shaped a comprehensive toolkit of pixel-perfect icons, capturing the bold and playful spirit of Riot Games.
The goal of this project was to create a cohesive iconography system of 350+ icons that scaled seamlessly across three sizes—16, 24, and 32 pixels—while staying true to Riot Games’ brand. The system was designed to be bespoke, scalable, and unified—enhancing the user experience, reinforcing the brand’s visual language, and ensuring consistency across all Riot products.
The process involved research, iterative design, and collaboration across Monotype and Riot teams to ensure each icon met functional and aesthetic requirements. Every icon was carefully crafted to be pixel-perfect, visually cohesive, and easily recognizable at multiple sizes. This iconography system not only provides a sustainable foundation for developing future icons that align with Riot’s brand but also streamlines workflow, supports cross-product consistency, and strengthens the overall player experience.
“MKN Design played a key role in developing a strategic and refined iconography library for Riot Games. Their leadership and guidance across both Monotype and Riot Games ensured seamless collaboration, aligning the visual identity with brand goals through a thoughtful and systematic approach. They demonstrated the ability to solve complex design challenges while maintaining keen attention to detail, making a significant impact on the project’s success. Reliable, communicative, and consistently exceeding expectations.”
Robert Ignasiak, Product & Interaction Lead, Riot Games
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Monotype & Riot Games
Video Game Software & Entertainment -
Iconography Design System
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+ Client Liaison
+ Co-Leadership
+ Brand Advisor
+ Design Direction
+ Design Ideation
+ Iconography System Design
+ Iconography System Guidelines
+ Illustration
+ Qualitative Research
+ Visual QA & Testing -
Learn more about the process of developing and crafting this extensive iconography set.
→ Developing a Visual Strategy for Your Brand
